Photo: Caregiver explains therapy plan to elderly person using a tablet; Copyright: Rido81

Rido81

Brilliantly digital: tech applications in physio and rehab

12/10/2022

Increasingly, manufacturers are offering digital solutions for different needs in the fields of rehabilitation and physiotherapy – be it customized training programs or fun exercise games. In this Topic of the Month, you can find out what innovative options are already available today and what can still be expected for the future.
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Image: Guided by a physiotherapist, a child trains with a game on the Phibox in front of a TV; Copyright: PHIBOX

Phibox

Getting fit is child’s play: Gamification in rehabilitation and physiotherapy

12/10/2022

More and more people love to play games – and do so on a regular basis by using a video game console or their cell phones. An opinion poll by the GfK research institute from last year shows that games cast a big spell on all age groups. It’s no surprise that a growing number of rehabilitation and physiotherapy concepts include game design elements to pursue recovery goals.
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Photo: People in the entrance area of the REHACARE trade fair; Copyright: Messe Düsseldorf, Constanze Tillmann

Messe Düsseldorf, Constanze Tillmann

REHACARE highlights in 2022

12/09/2022

It's finally that time again, REHACARE 2022 will take place live on site again! The joy is equally great among visitors and exhibitors, finally assistive devices can be tried out again and personal conversations can take place. Since we know that you can hardly wait to visit the trade fair, we have summarized some highlights for you in the Topic of the Month!
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Photo: Man uses the Neofect Smart Glove for playful digital exercises at home; Copyright: Neofect

Neofect

Neofect: "Digitization enabled us to gamify rehabilitation"

23/04/2020

Light, individual and motivating: The portable therapy devices by Neofect aim to facilitate modern hand, arm and shoulder rehabilitation for rehab facilities and homecare use. We asked Scott Kim, CEO and co-founder of Neofect, to what extend gamification and digitization are advantages for the rehabilitation sector.
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