The application options of exergames are not just limited to patients with Parkinson’s disease. For instance, the Pompeu Fabra University and the Catalan Institute for Research and Advanced Studies in Barcelona, Spain, have developed a virtual reality game called Rehabilitation Gaming System (RGS), which helps people to recover after suffering a stroke.
The Zurich University of the Arts in Switzerland (Zürcher Hochschule der Künste) has developed the Gabarello – Game based Rehabilitation for Lokomat game as a gait training system with a robotic leg brace (Lokomat), designed to help patients practice walking and running. What’s more, a Swiss rehabilitation facility has being using a selection of video games specifically to treat neurological disorders and chronic pain.
The MobiAssist research project is a mobilization assistance program for senior patients with dementia and was developed at the Institute of Movement and Sport Gerontology at the German Sport University Cologne (Deutsche Sporthochschule Köln). Through games, patients with dementia are encouraged to stay in motion and practice everyday life activities. Another idea here is to integrate biographical elements into the games, for example, music and movies from the person’s past or pictures and messages from family members.
Exergames have also proven to be effective in fostering medication adherence. The University of Washington was able to show that the third-person shooter game Remission helped children with cancer to better follow treatment instructions and take their medications. The same applies to children and adolescents with diabetes. In this case, special exergame apps managed to encourage them to measure their blood sugar levels at regular intervals.