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Image: Virtual reality background with a wheelchair user wearing virtual reality glasses; Copyright: TOYOHASHI UNIVERSITY OF TECHNOLOGY

Virtual walking system for re-experiencing the journey of another person


A research team in Japan has developed a virtual walking system with focusing on vision and foot vibrations, because these modalities seem critical and a minimal set to induce walking sensations. This system records a person walking, then re-plays it to another user through the oscillating optic flow and synchronous foot vibrations.
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Photo: Screenshot of the videogame Pico's Adventure, level 3; Copyright: UPF

Autism: Full-body interaction videogames enhance social skills in children


Narcís Parés, a member of the Cognitive Media Technologies research group of the Department of Information and Communication Technologies (DTIC) at UPF, is working on a research line known as "full-body interaction". At his laboratory, he designs different applications based on such interaction in order to study the mediation of experiences.
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Photo: Georg Teufl during rehabilitation process with a stroke patient using virtual reality glasses; Copyright: Rewellio GmbH

Stroke: Digitalization of rehabilitation with Rewellio


Mobile devices like tablets can help people with rehabilitation after a stroke – like with an app or virtual reality. Rewellio starts right here and wants to make therapy easier both for the patients and the physiotherapists. talked to Georg Teufl, founder and CEO of Rewellio GmbH, about the advantages of his product and digitalization in general.
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Photo: Prof. Dr. Claudia Voelcker-Rehage with volunteer in the GRAIL lab; Copyright: TU Chemnitz/Jacob Müller

Virtual and diverse: Digitization of rehabilitation and physiotherapy


From walking canes with built-in GPS sensor and SOS emergency call function to robot-assisted therapy sessions to virtual reality applications – digitization is making its way into the rehabilitation sector. We have reviewed the role this topic already played at REHACARE 2018 and highlighted some of the research projects that currently focus on this subject.
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Photo: In the ReMoCap lab a man attaches sensors to another man's leg; Copyright: Martin Lifka Photography

Rehabilitation: Gait analysis and training in Virtual Reality


New technology provides new opportunities. What pertains to so many areas of life also applies to the field of rehabilitation and physiotherapy. examined whether and how virtual reality, visual analytics, and machine learning can enhance and shape the healthcare sector in the future – especially when it comes to gait analysis.
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