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Photo: Hands operating a laptop equipped with assistive technologies for blind and visually impaired people; Copyright: Michel Arriens | www.michelarriens.de

Digitization: Harnessing the power of inclusion to create more accessible workplaces

02/07/2020

They can be technical, structural, or mental in nature – people with disabilities often face a barrage of barriers in the workplace. Coworkers and employers can help in overcoming them. Digital trends likewise promote inclusion strategies and accessibility at the workplace.
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Photo: A woman and a man talking in sign language in the office; Copyright: Andi Weiland | Boehringer Ingelheim, Gesellschaftsbilder.de

Accessibility: Paving the way for disability inclusion in the workplace

02/07/2020

Labor force participation is a human right. Yet there is still a need to overcome considerable barriers – both technical and mental in nature – to protect the rights of people with disabilities. How can targeted information and best workplace practices help companies to take all the right steps? REHACARE.com asked.
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Image: A man is working on a circuit board with a soldering bolt; Copyright: PantherMedia/IgorVetushko

Tech tutorials for people with visual impairments

01/07/2020

A research project that aims to help people that are blind or that have other visual impairments learn computer circuit design was recognized recently by a global conference on human-computer interaction.
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Photo: Boy with a disability undergoing animal-assisted rehabilitation with a dog; Copyright: PantherMedia/tifonimages

Rehabilitation in review: Helping children and young adults

04/06/2020

Whether it’s animal-assisted, game-aided, or by using digital tools – targeted early rehabilitation is important, if not essential for children and young adults with disabilities to promote self-determination and positive quality of life outcomes. What are the latest trends and developments? And how does the Coronavirus pandemic affect the industry sector?
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Image: e-glasses with descriptions; Copyright: ACS Applied Materials & Interfaces 2020

Multifunctional e-glasses monitor health, protect eyes, control video game

03/06/2020

Fitness tracker bracelets and watches provide useful information, such as step count and heart rate, but they usually can't provide more detailed data about the wearer's health. Now, researchers have developed smart e-glasses that not only monitor a person's brain waves and body movements, but also can function as sunglasses and allow users to control a video game with eye motions.
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Photo: Man uses the Neofect Smart Glove for playful digital exercises at home; Copyright: Neofect

Neofect: "Digitization enabled us to gamify rehabilitation"

23/04/2020

Light, individual and motivating: The portable therapy devices by Neofect aim to facilitate modern hand, arm and shoulder rehabilitation for rehab facilities and homecare use. We asked Scott Kim, CEO and co-founder of Neofect, to what extend gamification and digitization are advantages for the rehabilitation sector.
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Photo: Sensory insole by novapace lying in front of a tablet on a table; Copyright: novapace

Parkinson's disease: Greater gait stability thanks to smart insoles

25/07/2019

Gentle vibrations delivered to feet alert users to dangerous situations as they walk and prompt a more normalized gait pattern. That’s the concept behind the sensory orthotic insoles by novapace. In this interview, Simon Staffa, project manager at novapace, explains how this technology can help people with Parkinson's disease and describes the opportunities digitization brings to rehabilitation.
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Photo: Georg Teufl during rehabilitation process with a stroke patient using virtual reality glasses; Copyright: Rewellio GmbH

Stroke: Digitalization of rehabilitation with Rewellio

27/06/2019

Mobile devices like tablets can help people with rehabilitation after a stroke – like with an app or virtual reality. Rewellio starts right here and wants to make therapy easier both for the patients and the physiotherapists. REHACARE.com talked to Georg Teufl, founder and CEO of Rewellio GmbH, about the advantages of his product and digitalization in general.
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Photo: Older lady sitting on a chair in front of a screen showing a motorcyclist on the motorway. Other residents cheer her on; Copyright: RetroBrain R&D

MemoreBox by RetroBrain: Where rehabilitation meets fun

20/12/2018

Doing something good for your health in a playful and fun way – that sums up the concept of health games. "It does not have to be grueling, boring and dreadful to maintain or regain your health," says Manouchehr Shamsrizi. He co-founded RetroBrain and developed the MemoreBox – an easy-to-use gaming console for aging adults, designed to keep them physically and mentally healthy and fit.
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Photo: Chiara Dickmann und Helen van Ravenstein; Copyright: Tobias Koch | www.tobiaskoch.net

Leicht. Bewerben.: "Simple Language can break down online barriers and communicate content so everyone can understand"

22/11/2018

Writing an informative job application can be hard but it’s crucial if you want to find a job. Especially young people with learning disabilities often struggle with this feat. That’s why the KulturLife non-profit organization has launched the "Leicht. Bewerben" project (English: Applying. Made Simple).
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Photo: The TiPY keyboard for one hand; Copyright: Drory Handels GmbH

"TiPY is designed to accomplish the same things with one hand as you can with a standard two-handed keyboard"

25/10/2018

Microsoft has led the way and launched an adaptive controller to enable people with physical disabilities to have nearly the same complete gaming experience as people without disabilities. Mattheaus Drory achieved a similar result. In this interview with REHACARE.com, he admits that he initially didn’t necessarily have people with disabilities in mind when he developed his one-handed keyboard.
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