Some users would like to see more commitment to accessibility from video game developers. Given that the number of gamers continues to experience steady growth and the fact that they are getting older sooner or later, why is accessibility not taken into consideration, especially when it comes to "mainstream" games?
Eilert: Unfortunately, I'm not well versed in game design and programming processes. I would like to have more knowledge and understanding about this to be able to express my wishes, needs, and criticisms to the designers in a more substantiated manner. But I think lack of accessibility is rooted in a lack of awareness about potential barriers. That’s why it is vitally important to always give feedback. At this point, I am very adamant about it. If I am unable to play a game, I will detail my problems in an e-mail to the powers that be. So far, I have always received a thank you note, which usually states that my suggestions will be considered "in the future".
What chances do games offer people with disabilities in the virtual world that are thwarted in real life?
Eilert: Games are unquestionably a massive part of pop culture. Unlike concert or theater visits that might be impossible with a disability, with the right equipment, you can even play games in a bed. It's a great way to meet and make friends and do things together - even if you are unable to leave the house or – at the very least – you don’t have to wonder whether a location is accessible.
The same way the movie sector needs more roles for actors with disabilities, I can’t think offhand of many video game characters that portray people with disabilities or that can serve as role models. If you could storyboard a game, which character would you like to control in a game?
Eilert: Characters with disabilities are virtually non-existent in games and if there are any, they are typically very poorly portrayed - without the will to live and suffering or they are depicted as evil antagonists and villains. Disabled characters are not even featured as extras on a busy street or similar settings. If someone wants to create a character with a disability for their game, it's important to me that this character is not part of the game because of his/her disability. The story of the game should also not boil down to healing or otherwise getting rid of said disability. It should simply be a character like all the others in the game.