Photo: Footage from virtual reality headset; Copyright: University of Cambridge

Virtual reality can spot navigation problems in early Alzheimer's disease

27.05.2019

Virtual reality (VR) can identify early Alzheimer's disease more accurately than 'gold standard' cognitive tests currently in use, suggests new research from the University of Cambridge. The study highlights the potential of new technologies to help diagnose and monitor conditions such as Alzheimer's disease, which affects more than 525,000 people in the UK.
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Photo: Screenshots of the cognitive training game; Copyright: Tohoku University

Cognitive training game to improve driving skills among the elderly

27.05.2019

Researchers at Tohoku University have developed a new cognitive training game aimed at improving road safety among elderly drivers. The game, "Cognitive Training for Car Driving" (CTCD), requires only a set top box and a TV, and for users to play it regularly.
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Photo: Female gamer during an eSports event; Copyright: panthermedia.net/Gorodenkoff

May 2019: Real inclusion through virtual possibilities?

02.05.2019

The gaming industry is booming. And because the basic idea is to reach as many players as possible, perhaps that's why something is happening in terms of accessibility. You can read in our Topic of the Month May why e-sports currently still have to fight for its status and in what respect there is still a lot of room for accessibility improvement from the perspective of a disabled gamer.
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Photo: Gamer in front of his screen during an eSports event; Copyright: panthermedia.net/Gorodenkoff

Accessible eSports: technically feasible, but lacking social visibility

02.05.2019

Although it is a newer sport – and yes, it is not a sport in the traditional sense of the word – eSports enjoys mass appeal. Having said that, people face the same challenges in the digital realm as they do in the real world when it comes to the participation of people with disabilities for example.
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Photo: In the ReMoCap lab a man attaches sensors to another man's leg; Copyright: Martin Lifka Photography

Rehabilitation: Gait analysis and training in Virtual Reality

01.03.2019

New technology provides new opportunities. What pertains to so many areas of life also applies to the field of rehabilitation and physiotherapy. REHACARE.com examined whether and how virtual reality, visual analytics, and machine learning can enhance and shape the healthcare sector in the future – especially when it comes to gait analysis.
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