02.05.2019An estimated 34 million Germans play computer and video games using a host of different devices. Between three and four million of them fall into the eSports category. REHACARE.com has taken a closer look to find out why some German institutions have difficulties defining eSports as real sports and examined how sports simulation games offer people with disabilities the opportunity to participate.
14.12.2017Countless Let’s Play videos on YouTube show that gaming has become an integral part of society. Whether people use consoles, PCs, laptops, smartphones or tablets, you can play on almost any platform. But what about accessibility in the age of better and better graphics and increasingly interactive game design?
26.01.2016Digital transformation does not only cause problems for persons with disabilities. Companies are also facing digital barriers they need to overcome. The PIKSL Lab makes digital inclusion its priority: together, individuals with and without disabilities work on removing digital barriers. In this interview with REHACARE.de, Project Manager Tobias Marczinzik explains the PIKSL concept.