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Photo: People in front of the entrance of REHACARE where a sign with the words

Messe Düsseldorf/ctillmann

Participate, join in, experience - Highlights of REHACARE 2023

28.08.2023

In a few days it's that time again, the "REHACARE – Selfdetermined living" starts on 13.09.2023. But instead of just passively strolling through the aisles and looking at products at the various stands, the fair offers its visitors much more! We have already rummaged a little in advance, what there will be to see and experience during the trade fair days!
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Photo: a young woman sits on a sofa wearing VR glasses, she has both hands raised, the left hand is a prosthetic arm; Copyright: envato/StudioVK

envato/StudioVK

Digitization and robotics in the assistive technology industry

26.06.2023

The topics of digitization and robotics are becoming increasingly tangible for us and, in many cases, they enrich our lives. They also offer a great support for people with disabilities. Speech computers can give people without the ability to speak a voice again, apps improve the effectiveness of hearing aids and care robots are already helping within retirement and nursing homes.
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Photo: Title photo

Rehabilitation: Becoming mobile with virtual worlds and robotics

13.12.2022

Above all, rehabilitation requires energy and motivation. Exhibitors at REHACARE 2022 want to achieve the latter with the help of virtual worlds and robotics. For example, the VR goggles from CUREosity GmbH offer exciting worlds of play, while Cyberdyne Care Robotics GmbH uses a robotic gait trainer for paraplegics and MS patients. Tyromotion GmbH also relies on robotics for its therapy devices.
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Photo: Many visitors sit in the expert forum TREFFPUNKT REHACARE and listen to the speakers; Copyright: Messe Düsseldorf / ctillmann

Messe Düsseldorf / ctillmann

TREFFPUNKT REHACARE 2022: Highlight topics from the expert forum

12.12.2022

TREFFPUNKT REHACARE is your central platform for lectures, panel discussions, and the exchange of information and experience. Topics included the digitization of the workplace and recreational environment, technical assistance and vocational rehabilitation with a focus on exoskeletons, job coaching, and rehabilitation for people living with long or post-COVID conditions.
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Image: Guided by a physiotherapist, a child trains with a game on the Phibox in front of a TV; Copyright: PHIBOX

Phibox

Getting fit is child’s play: Gamification in rehabilitation and physiotherapy

12.10.2022

More and more people love to play games – and do so on a regular basis by using a video game console or their cell phones. An opinion poll by the GfK research institute from last year shows that games cast a big spell on all age groups. It’s no surprise that a growing number of rehabilitation and physiotherapy concepts include game design elements to pursue recovery goals.
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Photo: two people on ski: one is sitting in the front, the second person is standing in the back, steering the ski; Copyright: Tessier SARL

Tessier SARL

The right assistive technology promotes active sports participation

26.01.2021

Whether it’s activities in the water, snow or at home – exercise is a great way to boost your health and feel better. A wide range of assistive technology also makes this an option for people with physical disabilities or mild dementia. Some of these tools allow users to enjoy sports in spectacular, beautiful backdrops – in both winter and summer.
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Photo: Man uses the Neofect Smart Glove for playful digital exercises at home; Copyright: Neofect

Neofect

Neofect: "Digitization enabled us to gamify rehabilitation"

23.04.2020

Light, individual and motivating: The portable therapy devices by Neofect aim to facilitate modern hand, arm and shoulder rehabilitation for rehab facilities and homecare use. We asked Scott Kim, CEO and co-founder of Neofect, to what extend gamification and digitization are advantages for the rehabilitation sector.
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Photo: Preview

Digitalized stroke rehabilitation with Rewellio

20.09.2019

The Austrian start-up Rewellio has set itself the task of guiding people back into mobility as quickly as possible after a stroke. For that they developed a virtual rehabilitation system.
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