MotionBlocks doesn’t just simplify control schemes; it creates new possibilities for participation in virtual environments.
"VR games are a lot of fun, and they’re important social spaces, especially for younger generations," said Johann Wentzel, lead author and recent PhD graduate. "As soon as you have an application that isn’t accessible to everyone, you’re functionally excluding people with disabilities from these social spaces."
By mapping small, manageable movements – such as a circular hand motion on a tabletop – to large virtual actions, MotionBlocks bridges the gap between physical ability and digital interaction. The tool empowers users to play on their own terms.
Although there are no commercial plans to release MotionBlocks at this stage, the research team sees it as a proof of concept for future integration.
"I’d like to see a motion accessibility feature like this integrated into every VR system on the market," Wentzel said. "Everyone deserves to be able to access VR in a way that works for their needs."
REHACARE.com; Source: University of Waterloo