System is focused on people that are in institutions. It is multiple-user system that uses only natural interfaces. We have overcome the need of conventional logins and the system is ready to be used by illiterate people. The equipment can be adjusted to different physical disabilities, statures and wheelchair users. Each user account can be configured by the caregivers, so that it is adjusted to the users limitations and interests. The functionalities of this system are mainly connected to: mental and physical stimulation; communication; and entertainment. We daily have hundreds of users with very different profiles listening to music, checking on the news, doing physical exercised without realising or making videocalls to their family members with our system, having a totally autonomous usage of it.
This system makes available the funcionalities of mental and physical stimulation, communication, and entertainment to people that, although being autonomous, still benefit from the inclusion of IT in their daily lives. We use a tablet and a wearable to interact with the users. There is also a dockstation, which has the main objective of recharging the other two components. The wearable makes it possible for the caregivers to know more about the status of its user and the tablet is the main interface between the user and the system and caregiver. The knowledge acquired regarding usability is applied, although recurrence is even more critical in this scenario. The inclusion of several sensors in this product makes it possible to add features regarding safety and health. Health parameters monitoring and automatic alerts issuing are amongst the features the user and caregiver have access to.
siosLIFE is a brand of Hidepixel, Lda. founded in 2014. The project began as a University assignment and is now a company that is present in over 100 institutions in Portugal with about 2500 daily users. The main focus of our company is that it does not make sense to teach the elderly how to interact with IT. Instead, one should teach the devices most of the population uses how to interact with the senior users. A great concern when we create products and applications is usability and we divide it in two distinct aspects: autonomy and recurrence. Our systems need to be used by users with different levels of autonomy and they need to be interested in the available contents, so that they feel the interest in getting back to it.